Dancing 3D Selfies : An Introduction to 3D Scanning and Rigging for Animation (Part 1 of 2)

DANCING 3D SELFIES : AN INTRODUCTION TO 3D SCANNING AND RIGGING FOR ANIMATION (PART 1 OF 2)

Instructor: Nicholas Shulman

When:             Tuesday, March 12, 2019 from 10 – 12h
Where:           Concordia University, EV 10.710
Who:               T&M Members

Over the past ten years, 3D modeling and scanning technology have become more accessible to creators and consumers. It is easier than ever to 3D scan or model, create interactive experiences, and, crucially, it’s now easy to distribute 3D media on the web — no plug-ins required!

In part one of this workshop series, we will learn to 3D scan the human form with an Xbox 360 Kinect and Skanect software for Windows. Once scanned, we will learn to use Mixamo, an online rigging tool, to convert our static 3D scans into animated dancing avatars.

Nicholas will bring a laptop and the Kinect scanner. Feel free to bring your own laptop if you would like to install the Kinect drivers and the free version of the Skanect software together. You will receive your scans by email either way.

There are no prerequisites for this workshop. ​

Limited space available. Registration on a first-come, first-served basis.

Please e-mail textiles.materiality@concordia.ca to register for the workshop.

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